Jarthis

Jarthis is a small mining town located to the south of Nede, in the region of Whitefall. It is connected by a trade route which has been plagued by bandits. The Late Night Crew visits the town during their quest safeguard a caravan, by order of Commander Vael, which was due to deliver spices to the small village.

Characteristics
The small village is largely secluded from the rest of the Kingdom of Nede due to its remote location down a dangerous trade route. It consists of a town square, a few small and simple houses all built uniformly, and a large and aged tavern, known as The Dine-In Theatre. A tremendous mountain towers over the village, where the townsfolk mine for ore.

Due to its remoteness, the town is largely substance-based, supporting itself for what goods it cannot produce via its production of ore. The locals do not have currency, operating strictly through a barter economy by trading for spices and other goods.

The majority of the townsfolk work in the mines to harvest the ore. This means there are long periods where Jarthis is spent almost empty of citizens, with the majority of the townspeople habitating in a camp closer to the mine entrance. Once per month, the miners return to their homes in Jarthis to visit their families and relax. However, the majority of the town inevitably visits the local tavern, where dancers and performers are hired out to treat the returning labourers so they can have time to celebrate.

One Last Performance
The Late Night Crew arrives with wounded from their previous adventure. Their destination is reached, as instructed by Commander Vael, and they deliver the spices in their caravan in exchange for ore. However, in order to heal the survivors of the necromancy ritual, the town elder, named Patches, demands that the Late Night Crew provides a service. Since the town of Jarthis operates on a barter economy, the party is asked to run the tavern for the local miners' off-day.

As they prepare the tavern for the miners, Jundus is inadvertently possessed by a spirit that is haunting the tavern in Jarthis which forces him to become obsessed with delivering the perfect performance for the visiting miners. While the team desperately tries to manage the tavern which quickly fills with guests without inciting a riot, they also must attempt to find the source of the spirit, solve the mystery of why it has not passed on, and must attempt to save Jundus before he is consumed by the love of THEATRE.